Modified Soul Link
Last updated
Last updated
Increase effectiveness of by (INT / 13)%;
Increase effectiveness of by (INT / 13)%;
becomes a splash skill in an area of 4x4 around the target;
Allows usage of if Alchemist learns at least Level 1; and
to ;
to ;
to ; and
to .
Boost by 100%
Boost by 100%
Increase by 200%
The cooldown of is reduced to 40% Siege Mode (WoE)
Reduce bonus damage to 25% and removing it's cool down bonus.
Allows usage of if Blacksmith learns at Level 5
gives Str, Dex + 10 and Flee + 15
Boost by +100% more ATK
increase damage by 250% but consume twice the zeny amount.
Enable to use lvl 10.
becomes splash skill in an area of 2x2 around the targetted player or mob
and can be used with a revolver.
increase damage by 175% and decrease cast-delay by 25%
cast-time removed.
gains 10 coins.
Increase damage by 900%
Allows usage of if Hunter learns at Level 10
is increased by Hunter/Sniper's STR
Normal Attack, using Bow, has a low chance of occurring
increase damage by 50%
Allows usage of if Knight learns at Level 10
Allows usage of Level 10 with One-Hand Weapon at Block Chance of 2*Skill Level%
damage increase by 50%
and h damage increase by 25% when using Two-Handed swords.
Allows SP regeneration in state
attack becomes a 5x5 cell splash
damage increase by 10%
damage increase by 10%
and damage increase by 25%
and damage increase by 35%
no longer removes your buff.
Str Bonus from
Increase Damage by (STR / 2)%
(except ) will bypass Chemical Protection
Consumed 1 per attempt
will always produce Level 10 Bolts
Allows usage of during Soul Link period
damage +150%